Game updates

History of DarkMaus game updates, obtained from steam news.

1.03
By popular request - you can now use morsels in combat. Hold the B button (Q on keyboard) to consume your smallest morsel. Morsels are still scarce, so use wisely!

Other changes:
 * Fixed accessories equipped to their existing slot causing them to be unequipped when reloaded
 * Fixed over-queuing of attacks when doing a sweeping attack or running stab
 * Fixed over-queuing of dodges when taking damage, particularly from ballistas
 * Marrow frenzy ability moved to Y button (hold to activate)
 * Greatsword slams are easier to land
 * Improved some of the end-game story scripting
 * Increased Resilience effectiveness

1.02
Major Fixes Performance Gameplay
 * Fixed crash when changing weapons quickly after deflecting an arrow
 * Checkpoint files are backed up before saving or starting a NG+, to prevent lost progress in the case of corrupted save files
 * Fixed crash changing graphics setting
 * Fixed crash in UI
 * Full res torch shadows disabled
 * If you accidentally damage Anna too much, she will forgive you after killing you once
 * Halberd does more damage to compensate for its higher requirements
 * Reduced swamp slow
 * Late game castle enemies made a bit easier, bosses a bit harder
 * Fixed Zarristar exploit with greatsword
 * Fixed Fuel Jar exploit
 * Fixed Fire Blade Oil effect not showing up after an exit

1.01
Gameplay Input Bug fixes
 * Crows now land occasionally, giving spear users an opportunity to hit them
 * Improved Bull damage accuracy, especially on charges
 * Depleted stamina warning shows if you failed a block, to make it clear what happened
 * Added keyboard shortcuts for menus: 1-4 (4 is the map shortcut)
 * Limited input bindings file, for keyboard only right now. Located in Documents/DarkMaus/InputBindings.txt after you run once with this update.
 * Fixed loading of wrong save file with more than 10 save slots
 * Hopeful fix for crash that was happening randomly when deflecting an arrow