Weapons

Weapon Stats
Weapon stats are different properties of a weapon that determines how the weapon handles and how effective it is.

Damage Types
Damage type determines how effective the weapon is against different types of armor.
 * Slashing - the starting weapon, curved swords and most long swords deal slashing damage.
 * Crushing - The War Hammer and all great swords deal crushing damage.
 * Piercing - Bows and spears deal piercing damage.
 * Burning - Pyromancies deal burning damage and sets the enemy on fire, dealing a small amount of damage over time. Additionally the Fire Blade Oil accessory makes non-pyromancy weapons burn enemies.

Damage
Determines how much damage the weapon deals.

Range
Determines the reach of the weapon. Projectile weapons does not have a range stat.

Weight
Adds to your characters equipped weight.

Requirement
Determines how much weapon skill you need to use a weapon.

Draw Speed
A property of bows, determines how long it takes to draw an arrow with the bow.

Starting Weapon

 * Short Sword

Curved Swords

 * Tachi
 * Scimitar
 * Katana
 * Master's Blade NG+

Spears

 * Short Spear
 * Long Spear
 * Halberd
 * Javelin NG+ (expendable)

Long Swords

 * War Hammer
 * Long Sword
 * Bastard Sword

Great Swords

 * Great Crab Saw
 * Feral Cleaver
 * Great Sword
 * Claymore NG+
 * Zweihander NG+

Pyromancy

 * Flame Burst
 * Fire Ball
 * Flame Trap
 * Ignition Glove

Bows

 * Anna's Bow
 * Yew Bow
 * Heavy Bow